Peer feedback is never easy for me. I always end up leaning towards providing good feedback and therefore I avoid providing any feedback that may come across in any way negative. I know how disheartening receiving feedback can be when you felt you had produced something you were proud of. I also struggle with peerContinue reading “Peer Review- Beta be Better”
Category Archives: Previous Work
Peer Feedback- The BETA Edition
Providing feedback to my peers is always a difficult task for me as I know how much work has gone into the task having completed it myself. I also feel conflicted whilst commenting on my peers content as I do not want my bias opinion on theirs topics to cloud my feedback. Below are myContinue reading “Peer Feedback- The BETA Edition”
BCM206 BETA Update
Since my pitch video, I have begun my content creation process but rather than focusing on tutorials, I decided it was best for me to focus on reviews, more specifically on products Australians had access to. 2021 has been a great year of new product launches and even new brand launches that before this yearContinue reading “BCM206 BETA Update”
Celebrity Games Got a Whole Lot Beta
My DA process has had a slow start but, week after week I have felt improvement within my research and the progress of my DA. With each weekly blog post, I have been able to further develop my research and ultimately my analytical frameworks. Beginning my DA I had made the assumption that Kim KardashianContinue reading “Celebrity Games Got a Whole Lot Beta”
BCM241- The BETA Update
Since my pitch, I have spent time learning more about TikTok and have endeavoured to connect what I have learnt in our classes and applied the knowledge to my DA. Ethics is a very important part of research collection. To ensure I am protecting the identity of anyone who interacts with my comments or content,Continue reading “BCM241- The BETA Update”
Diving deep into my analytical framework
For my DA I am studying games examining their role of marketing and the financial benefits a celebrity would be receiving from having created a game. My DA strictly examines celebrity games suitable for mobile devices, personally I am using my iPhone to play these games. Marketing is 1 of the 4 main business functions.Continue reading “Diving deep into my analytical framework”
Analyse with me- Epiphanies Edition
Last weeks epiphanies for me were my light bulb moments. This week those light bulbs were replaced with even brighter LED style bulbs. So let me expand on them. My first epiphany, surrounds my niche and their relationship to the “eras” Ariana Grande (AG) has released. All fans of AG have a specific time fromContinue reading “Analyse with me- Epiphanies Edition”
Celebrity Mobile Phone Games as Participatory Media Culture
There are 4 characteristics Raessen identifies including multimediality, virtuality, interactivity and connectivity as techniques of participation and identifies the types of techniques of participation as interpretation, reconfiguration and construction. For me to be able to connect these techniques and types of participation to my DA, I had to do some research to understand what theseContinue reading “Celebrity Mobile Phone Games as Participatory Media Culture”
An Update on my Research Approach- Let’s Take a Trip Through Grande Lane
Having begun my DA, creating content and gathering information, I have been able to identify epiphanies that have stood out to me in the process. My Epiphanies Ariana Grande Eras are very specific to the time her music was released. Each fan will have different memories and feelings that are associated with each era. WhilstContinue reading “An Update on my Research Approach- Let’s Take a Trip Through Grande Lane”
The Need for Speed in a Digital Age
Before the telegraph, you had to physically travel to get your message to another person, the iPhone had yet to be conceptualised. Slowly over time, society required information and messages to be sent to others faster. There’s now a demand and need for speed. The only way society could keep up with this demand forContinue reading “The Need for Speed in a Digital Age”