Kim Kardashian Hollywood

At the beginning of the semester and reading BCM215’s name- Game Media Industries, I already imagined having to study gaming and gamers, something I had never thought of myself as. Although the entire semester looked over the gaming industry and its different areas, I surprisingly enjoyed the weekly topics and the freedom I had withContinue reading “Kim Kardashian Hollywood”

Peer Review- Beta be Better

Peer feedback is never easy for me. I always end up leaning towards providing good feedback and therefore I avoid providing any feedback that may come across in any way negative. I know how disheartening receiving feedback can be when you felt you had produced something you were proud of. I also struggle with peerContinue reading “Peer Review- Beta be Better”

Celebrity Games Got a Whole Lot Beta

My DA process has had a slow start but, week after week I have felt improvement within my research and the progress of my DA. With each weekly blog post, I have been able to further develop my research and ultimately my analytical frameworks. Beginning my DA I had made the assumption that Kim KardashianContinue reading “Celebrity Games Got a Whole Lot Beta”

Diving deep into my analytical framework

For my DA I am studying games examining their role of marketing and the financial benefits a celebrity would be receiving from having created a game. My DA strictly examines celebrity games suitable for mobile devices, personally I am using my iPhone to play these games. Marketing is 1 of the 4 main business functions.Continue reading “Diving deep into my analytical framework”

Celebrity Mobile Phone Games as Participatory Media Culture

There are 4 characteristics Raessen identifies including multimediality, virtuality, interactivity and connectivity as techniques of participation and identifies the types of techniques of participation as interpretation, reconfiguration and construction. For me to be able to connect these techniques and types of participation to my DA, I had to do some research to understand what theseContinue reading “Celebrity Mobile Phone Games as Participatory Media Culture”

Game Aesthetics

Game aesthetics can make or break your game experience. If you don’t connect to the game from the moment you begin playing, you most likely delete the game or remove it from your device. This week I wanted to analyse one of my all-time favourite mobile games; Hay Day, to identify why I’m drawn toContinue reading “Game Aesthetics”

Celebrity Games – DA PITCH

The mobile phone gaming industry is a fairly new creative industry with the first mobile game having been introduced in 1997 (Osborn 2014). In a 2012 study, 44% of participants admitted to playing mobile games on a regular basis (Osborn 2014) which suggest to me that the mobile phone gaming industry is an area withContinue reading “Celebrity Games – DA PITCH”

The Worst Video Game Ever?

Being crowned the title of worst anything ever sucks. Having created the worst video game that it had to be buried in the dessert because of its failure would not have been easy for the creators of the game ET, The Extra-Terrestrial. It was July of 1982 and the biggest tech company at the time,Continue reading “The Worst Video Game Ever?”

A Game Lost in Time- Playground

Back when my only worry was feeding my Nintendo dogs, back when school wasn’t stressful and back when online learning was not really a thing, I was addicted to my Nintendo DS. This is the first memory I have of anything gaming related. I was gifted by Santa my light pink Nintendo Lite DS backContinue reading “A Game Lost in Time- Playground”